Universa Morphogenesis explores how digital simulations of natural behaviors can produce alternative realities. Using systems like reaction–diffusion, Fibonacci sequences, fractal recursion, and chaos, the work “grows” terrains, flora, and proto-fauna into a living, coherent world. The project spans film, large-scale prints, and an AR layer that lets audiences explore forms in 3D; reframing familiar natural rules through computation. ​​​​​​​
As a master’s thesis at Bezalel (2024), it integrates research, methodology, and many experiments across video, 3D, and interactive media, focusing on perception and the boundary between the tangible and the simulated. The result is a hyper-natural environment; shaped by visual code yet resonant with organic logic; that asks how pattern becomes place, and how simulation reshapes what we call "real".
The Film
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Stills & 3D Models
Making Of
Reaction Diffusion Playground
Reaction Diffusion Patterns
Cinema 4D Geometry Generation
Stereogram
Rigs for Cinema 4D: Terrain and Fibonacci Growth
Featured in Exhibitions
Final Project Presentation
Master's Exhibition
📍 Visual Communication Master's Degree Exhibition - Bezalel 2024
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